Wednesday, June 25, 2008

Xenosaga 3

It has been a very long and bumpy road for the die-hard Xenosaga series fans these past couple of years. The dismal performance of Episode II last year did not go unnoticed by the producers. However, while the next game in the series would only be a year and a half in the coming, it carried with it the ominous tag of being the "final game of an epic trilogy". For a series initially conceived as a six-part tour de force through Gnostic mythology as filtered through space drama, having it end half way is almost as disappointing as Episode II's sales were. But man, what an ending.

By John "TheFurryOne" Zeitler. June 25, 2008.

I toddle agree with this statement made by John. Xenosaga II was a very hard and difficult game. The battle system was very…..very hard and the combo system was just dumb. Your characters do not get stronger they do very little damage and your enemy’s can hit you for three-hundred to about four-hundred damage two you just by one enemy. Mean while you and you characters can barely do a hundred damage. The only why you can get a decent attack is to use your boost gauge and combo break and keep using popup attacks and ground pound, which is knocking your opponent down on the ground and slashing or in Ziggy’s case (who is a android by the way) Stomps on them this normally does a great amount of damage. Second E.S. combat was boring whatever happed to “Oh I don’t know the way they did the gears battle system in Xenogears for the original Play Station.” Anything is better that just press two buttons and hit your opponent. “How boring is that.” But on the other hand I also agree with the way the CGI was and the story was outstandingly awesome, and well done. It covered the Story from the last game right where it left off. The sales were so low on this game because one it was made by a different company than the first one, and the battle system blowhard core.

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